This is more of a sub for curious and/or adventurous programmers to share how they got DooM running on a device and what they had to bypass or what obstacles they had to overcome to get it 't be a dick, follow Reddiquette, and have fun! This sub is for the curious and adventurous DooMers who like a challenge and aren't satisfied when a device says that it's not possible to play DooM on it. If you're just installing DooM on something from a pre-packaged binary and there are no obstacles preventing you from running DooM, then it's not really in the spirit of this sub. If it has a computer in it and it wasn't ever intended to play DooM, you're in the right spot.Note: This subreddit is not simply for screenshots of devices playing DooM. Calculators, refrigerators, ATMs, old video game systems, etc. This subreddit focuses on odd hardware running DooM.
Once this is done, it's simply a matter of incrementally emulating more components until you get to the point of emulating an entire calculator. If a calculator was a car, what he achieved can be compared to emulating a single nut and bolt or the spark from the spark plugs, so to speak.It's mostly a proof-of-concept, which is unlikely to have any practical application:CONJECTURE: you can emulate the functioning a complete, functional computer (electronic calculator) just by using Boom's game logic with a properly created map.PROOF: with enough mapping effort, you can indeed re-create the functionality of a few very elementary components of a true electronic calculator using just Boom's mapping features. Can you explain me in simple terms what's the general idea?The TL DR version is this: someone used Boom's (not Doom's) mapping features to emulate the very basic functions of an electronic calculator, with considerable effort, too.
Can you explain me in simple terms what's the general idea? How did the final attempt (this is, the links in the final post) resulted? I know this sounds extremely n00b, but I honestly don't understand.
#Doom for ti 84 plus download download#
To make matters worse, the download links doesn't work.
The numerous technical terms didn't help. Does anyone have the files/a working link?Īlso, I completely overestimated the age of this forum, so fingers crossed that someone ever responds to me.Also, rather than Calculator Doom, nowadays we could also have a -)OK, I read the damned thread like ten times, but I'm not a programmer and I barely understand anything (and what I understood is probably wrong). I don't know if it's just me, but the link doesn't work/Doom doesn't come up as a downloadable file when clicked. I'm just a novice coder (even that's a bold statement) that wants Doom on their calculator (ti-84 plus CE). I plan on adding a bunch more features when I get around to it.
It's in need of a LOT of optimization (the gameplay gif has been sped up, otherwise its a slideshow), but so far I'm pretty proud of it. ▪ A bunch of things that can be changed (FOV, wall height, resolution) ▪ A top-down map in the upper right corner I took a break from working on it about a month ago, but I thought I'd share it here. I already had some experience writing a raycaster in C#, so I ported it to C. Although it's not the most original idea in the world, a little while ago I decided to write DOOM in C for the TI-84.